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><channel><title>Ana Todor Blog Journey</title> <atom:link href="http://www.ana-todor.ro/feed/" rel="self" type="application/rss+xml" /><link>http://www.ana-todor.ro</link> <description>Of mice and cybermen</description> <lastBuildDate>Sat, 19 May 2012 14:38:14 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>Machinarium Review</title><link>http://www.ana-todor.ro/machinarium-review/19/05/2012/</link> <comments>http://www.ana-todor.ro/machinarium-review/19/05/2012/#comments</comments> <pubDate>Sat, 19 May 2012 10:37:34 +0000</pubDate> <dc:creator>Ana Todor</dc:creator> <category><![CDATA[Objective reality]]></category> <category><![CDATA[amanita design]]></category> <category><![CDATA[indie game]]></category> <category><![CDATA[review]]></category><guid
isPermaLink="false">http://www.ana-todor.ro/?p=624</guid> <description><![CDATA[This article first appeared on Eurogamer.ro, site which is no longer available. Machinarium is a very dear game to me, so I didn&#8217;t want to lose my thoughts on it. You&#8217;ve surely all seen Wall-E, the Disney movie about the shy adorable robot who ceaselessly cleaned up planet Earth in wait of the return of [...]]]></description> <wfw:commentRss>http://www.ana-todor.ro/machinarium-review/19/05/2012/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Life of Pi Review (monologue)</title><link>http://www.ana-todor.ro/life-of-pi-review-monologue/18/05/2012/</link> <comments>http://www.ana-todor.ro/life-of-pi-review-monologue/18/05/2012/#comments</comments> <pubDate>Fri, 18 May 2012 21:31:40 +0000</pubDate> <dc:creator>Ana Todor</dc:creator> <category><![CDATA[Academics]]></category> <category><![CDATA[literature]]></category> <category><![CDATA[monologue]]></category> <category><![CDATA[review]]></category><guid
isPermaLink="false">http://www.ana-todor.ro/?p=610</guid> <description><![CDATA[Tell me, if you were to live on a stranded island for all your remaining years of existence, who would you take with you? Richard Parker. Who&#8217;s Richard Parker?  A Bengal tiger. Why on earth would you want to take a Bengal tiger on a stranded island with you? You wouldn&#8217;t last a week before your rickety [...]]]></description> <wfw:commentRss>http://www.ana-todor.ro/life-of-pi-review-monologue/18/05/2012/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Search for Identity in the novels of Virginia Woolf</title><link>http://www.ana-todor.ro/the-search-for-identity-in-the-novels-of-virginia-woolf/17/05/2012/</link> <comments>http://www.ana-todor.ro/the-search-for-identity-in-the-novels-of-virginia-woolf/17/05/2012/#comments</comments> <pubDate>Thu, 17 May 2012 15:26:48 +0000</pubDate> <dc:creator>Ana Todor</dc:creator> <category><![CDATA[Academics]]></category> <category><![CDATA[identity]]></category> <category><![CDATA[literary criticism]]></category> <category><![CDATA[narrative voice]]></category><guid
isPermaLink="false">http://www.ana-todor.ro/?p=601</guid> <description><![CDATA[The First World War was one crucial event that changed the face of literature forever.  A generation of writers became paralyzed by the extreme destruction that war brought about, showing a face of human nature that was never before seen. Gertrude Stein liked to refer to this generation as „the lost generation” because for the [...]]]></description> <wfw:commentRss>http://www.ana-todor.ro/the-search-for-identity-in-the-novels-of-virginia-woolf/17/05/2012/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Botanicula Review: Read the small print and you&#8217;ll be wonderfully surprised</title><link>http://www.ana-todor.ro/botanicula-review-read-the-small-print-and-youll-be-wonderfully-surprised/16/05/2012/</link> <comments>http://www.ana-todor.ro/botanicula-review-read-the-small-print-and-youll-be-wonderfully-surprised/16/05/2012/#comments</comments> <pubDate>Wed, 16 May 2012 18:10:11 +0000</pubDate> <dc:creator>Ana Todor</dc:creator> <category><![CDATA[Objective reality]]></category> <category><![CDATA[botanicula]]></category> <category><![CDATA[indie game]]></category> <category><![CDATA[review]]></category><guid
isPermaLink="false">http://www.ana-todor.ro/?p=529</guid> <description><![CDATA[Botanicula could have easily been a five star game if only it had been advertised a bit differently. As I prize myself to be quite the hardcore adventure gamer and having come to love Amanita Design through its wonderful, rusty and melancholic Machinarium, I was expecting Botanicula to be a game in the same trend of [...]]]></description> <wfw:commentRss>http://www.ana-todor.ro/botanicula-review-read-the-small-print-and-youll-be-wonderfully-surprised/16/05/2012/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The true angels</title><link>http://www.ana-todor.ro/the-true-angels/21/09/2011/</link> <comments>http://www.ana-todor.ro/the-true-angels/21/09/2011/#comments</comments> <pubDate>Wed, 21 Sep 2011 16:53:43 +0000</pubDate> <dc:creator>Ana Todor</dc:creator> <category><![CDATA[Red Wheelbarrow]]></category> <category><![CDATA[angles]]></category> <category><![CDATA[disguise]]></category> <category><![CDATA[heaven]]></category><guid
isPermaLink="false">http://www.ana-todor.ro/?p=511</guid> <description><![CDATA[Only those shot in the head go to heaven. Their thoughts crawl out that hole looking like smoke rings. Like halos. And they diguise the dead into angels.]]></description> <wfw:commentRss>http://www.ana-todor.ro/the-true-angels/21/09/2011/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Beauty of Silence</title><link>http://www.ana-todor.ro/the-beauty-of-silence/16/09/2011/</link> <comments>http://www.ana-todor.ro/the-beauty-of-silence/16/09/2011/#comments</comments> <pubDate>Fri, 16 Sep 2011 16:51:24 +0000</pubDate> <dc:creator>Ana Todor</dc:creator> <category><![CDATA[Red Wheelbarrow]]></category> <category><![CDATA[beauty]]></category> <category><![CDATA[lesson]]></category> <category><![CDATA[silence]]></category><guid
isPermaLink="false">http://www.ana-todor.ro/?p=507</guid> <description><![CDATA[Today I&#8217;ve learned the most important lesson of all. The beauty of silence lies in the fact that it&#8217;s close to nothingness. It represents all the ideas and no idea in particular. It&#8217;s a complete feeling and at the same time, sentimental numbness.]]></description> <wfw:commentRss>http://www.ana-todor.ro/the-beauty-of-silence/16/09/2011/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video games: ludic qualities versus representational dimension</title><link>http://www.ana-todor.ro/video-games-ludic-qualities-versus-representational-dimension/08/04/2010/</link> <comments>http://www.ana-todor.ro/video-games-ludic-qualities-versus-representational-dimension/08/04/2010/#comments</comments> <pubDate>Thu, 08 Apr 2010 11:24:11 +0000</pubDate> <dc:creator>Ana Todor</dc:creator> <category><![CDATA[Academics]]></category> <category><![CDATA[game studies]]></category> <category><![CDATA[gameness]]></category> <category><![CDATA[ludus]]></category><guid
isPermaLink="false">http://www.ana-todor.ro/?p=239</guid> <description><![CDATA[The academic literature has made a bad habit out of defining video games as a form of cultural discourse that replicates the texts of either literature or cinema. But I think that firstly, video games should be at first studied as such, as games. In this respect, though, games still are a fuzzy concept. Nevertheless, [...]]]></description> <wfw:commentRss>http://www.ana-todor.ro/video-games-ludic-qualities-versus-representational-dimension/08/04/2010/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> </channel> </rss>
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